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Satisfactory Private Server for Friends: What to Look For

A Satisfactory private server keeps a PC factory reachable between sessions. Check platform support, passwords, saves, backups and memory before choosing one.

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Game Hosting team

You will need

  • Satisfactory for PC through Steam or Epic
  • The co-op save you want to keep, if you are moving an existing factory
  • A list of who should be able to join and who should hold the admin password

A Satisfactory private server makes the most sense for a group playing on PC through Steam or Epic that wants the factory reachable even when its usual co-op host is offline. Steam and Epic players can join the same dedicated server, but PlayStation and Xbox players cannot join it; console cross-play stays between those console platforms. Check that platform boundary before comparing plans or following a product link. The official Satisfactory support FAQ explains the split. If your group is still weighing co-op against a dedicated world, our Satisfactory multiplayer guide for friends compares the routes.

For a PC group handing off the host’s chores, Game Hosting’s Satisfactory service starts with the server claimed for its owner, lets the owner manage its admin and player passwords through the panel, and includes three backup slots. Support can also move an existing co-op factory. Those documented workflows give a small group a clear owner and a recovery route; they are not a promise that every save or connection will work without checking.

Decide whether “private” means password-only access#

In vanilla Satisfactory, “private” usually means the server has a player password and the group keeps it among its members. It is separate from the admin password: the admin credential lets an owner control the server in the in-game Server Manager, while the player password protects joining. Do not send the admin password to everyone simply because they need to play.

The game’s native access controls are limited. The dedicated-server HTTPS API documents claim, server name and password functions, but vanilla does not expose a whitelist, ban or kick control. A player password is therefore an access check, not a list of named invitations. If someone leaves the group, change the player password and share the new one with current members. If you need individual moderation controls, confirm that a specific supported mod or management layer provides them before you buy; do not assume the default server does.

For a managed service, ask where each password lives and whether the provider sets an initial claim. Game Hosting’s current startup script claims the server for its owner and stores the admin password in panel Settings; its server password is configured separately. This avoids leaving a new server open for the first outside visitor to claim. The game still uses its own Server Manager for saves and new sessions; the hosting panel is not a web save browser. See the step-by-step guide to claiming a Satisfactory dedicated server if you already have an unclaimed or claimed instance.

For the wider provider shortlist, compare the best Satisfactory server hosting options by memory, location and recovery terms after your group settles who should hold admin access.

Assign one admin before inviting everyone#

Choose one or two people who will own the admin credential, keep the current player password, and decide when updates happen. That small agreement prevents confusion about who may rename the session or change settings. Store the admin password in a password manager shared only with the server owners. Share the player password through the group’s normal private channel, and change it when membership changes.

For a self-managed server, the first person to connect to an unclaimed instance can claim it in Server Manager, set its name and create the admin password. For hosting comparisons, ask what happens before the first connection. Game Hosting’s setup claims its server for the owner at startup. The comparison here is limited to that first-claim step: NoBull Networks’ published quickstart walks its customer through claiming in Server Manager. That page describes its documented customer workflow; it does not establish how every NoBull instance is provisioned or what its backup terms are.

Keep the join password distinct from admin access whichever provider you choose. Read the provider’s current instructions for resetting either one. If your group already has a running server, make sure you can recover the admin account before changing its settings. Our server settings reference covers the relevant Satisfactory settings, while the dedicated server’s official HTTPS API reference documents the game-level operations.

Move the co-op factory without deleting your original#

An existing co-op world can be moved using Satisfactory’s in-game Server Manager: open Manage Saves, select the co-op save, and upload it to the dedicated server. This is a game workflow, not a provider-specific file manager. Check that the world was made on a compatible build and back up the original save first. Keep that original untouched until you have connected to the dedicated server and confirmed the factory, progress and session settings are right.

If you are moving from another paid host and do not want to handle the save transfer yourself, ask what support needs and how it will confirm the new world. Game Hosting offers support-led migration for a co-op save or an existing server; the current game page explains the .sav or old-host access route. That service is distinct from a self-serve web save manager, which Satisfactory hosting does not provide.

Keep the two routes separate in your checklist: a Server Manager upload you perform yourself, or a support ticket for a provider-assisted move. In either case, confirm the destination session before cancelling the old host or removing the source copy. A save transfer is not proof that a modded world, newer build or unsupported mod will load. For save paths and copies on PC or a dedicated server, use the Satisfactory save file location guide.

Protect a save before updates and branch switches#

The current dedicated-server reference describes autosaving every 300 seconds and keeping three rotating autosaves by default. An autosave is useful for recovery, but it may be several minutes behind. Its service guidance says the world is not automatically saved on shutdown, so manually save through Server Manager and wait for completion before a planned stop, restart or update. Do not treat “stop server” as a save command.

A dedicated server is not the same as a factory that must keep producing while nobody is connected. Satisfactory has an Auto Pause option, and a server can load a named session at startup. Decide with the group whether it should pause when empty, then check the provider exposes the setting you need. If members mainly want production to continue while offline, confirm the exact session behavior before paying; a server being online does not prove the factory is running. The dedicated-server reference documents both session options.

Is a dedicated server worth it for two players?#

If you and your partner usually play together and one person’s PC can host the session, regular co-op may be enough. A dedicated server is useful when either of you wants to open the same factory while the other person’s game is closed: the server can remain available without depending on that player’s PC. That convenience has a recurring hosting cost, so compare the plan with your actual alternative instead of assuming a server is cheaper than leaving a home PC on; power use and electricity prices vary, and this guide has not measured them.

When you compare plans, choose memory for the factory’s size and age rather than assuming two players need a fixed amount. Auto Pause is a separate choice: it can pause the game when nobody is connected, but it does not mean the server itself has stopped. For current PC Steam/Epic options and plan details, see the Satisfactory hosting page; the guide to Satisfactory server memory explains the sizing question in more detail.

Back up the world before changing Stable/Experimental branches, changing mods or replacing the server save. Keep the backup separate from the working copy and leave the original until the new version has loaded successfully. Game Hosting includes three backup slots with manual or scheduled backups, download and restore controls; its newest backup is copied off-site once per day. Those controls provide recovery options, but no backup description can guarantee a restore outcome for every save, so retain a separate copy for a world you cannot afford to lose.

As of 12 October 2026, the current-version listing shows Stable as 1.2.2.2, CL 491125, and Experimental as 1.2.4.0, CL 502094. Treat this as a dated snapshot and check again before switching. Clients and server need compatible builds. A save from a newer build should not be assumed to load on an older one. Back up before opting into Experimental or reverting to Stable, and confirm the exact build from the game’s official Steam announcements and current-version listing.

Choose memory by factory size, not the friend count#

The Satisfactory dedicated-server reference starts at 8 GB and says 16 GB may suit large saves or more than four players. That is a starting point, not a fixed player-to-memory formula: a sprawling factory can need more resources as it accumulates buildings, machines and logistics, even when only a few people are online. Check current usage as your world grows and allow headroom for the version and mods you actually run. Our guide to how much RAM a Satisfactory server needs explains the stages in more detail.

Ask a provider to state the memory allocation in gigabytes and whether it is dedicated to your instance. “Four players” alone does not tell you how much memory you receive or how a late-game save behaves. Game Hosting lists 8 GB, 12 GB and 16 GB plans; use the displayed plan details as a starting point and choose against your save’s needs rather than treating suggested player counts as guaranteed capacity. The live Satisfactory plan page has current options and terms.

If you host at home, Satisfactory’s current dedicated-server defaults use port 7777 over both TCP and UDP, plus 8888 over TCP for reliable messaging. Ports 15000 and 15777 are obsolete for the current setup. A rented managed server normally handles its server-side network configuration; ask support which address and port your group should use. Avoid applying old port-forwarding guides to a managed host.

Know what a password cannot do#

A player password can keep casual visitors out, but it cannot name allowed players or remove a specific person from a vanilla server. Establish who can change the password and what to do if it is shared outside the group. Verify the platform and build as well: Steam and Epic PC players can join together, but consoles cannot join the PC server.

Mods add separate compatibility risks. If you choose a modded server, verify that each server-side mod has a Linux server target, supports your game version and has its dependencies; a Windows client download does not establish Linux-server compatibility. Check whether that mod requires Satisfactory Mod Loader (SML), and verify the required SML version alongside the mod’s game-version range. SML does not replace checking each mod’s server build. The current Satisfactory Modding dedicated-server instructions and mod release metadata guide explain those checks. Keep a backup before changing a modded save. This checklist does not verify individual mods or promise mod support from a provider.

Before choosing a Satisfactory private server, settle four things with your friends: everyone is on PC, one person owns the admin account, the group understands password-only access, and the existing factory has a separate backup. Then compare the provider’s memory, update controls, backup workflow and migration help against your own world. That gives the group a safer handoff without mistaking a persistent server for a guarantee that a save, mod or connection is trouble-free.

Quick answers

Can you make a private Satisfactory server?

Yes. A player password limits who can join, but vanilla Satisfactory does not provide a whitelist, ban or kick control. Treat the password as the practical access check and share it only with the group.

How do I put a password on my Satisfactory server?

Set the optional player password separately from the admin password. Follow our [Satisfactory server password guide](/blog/satisfactory/satisfactory-server-settings/) for the game and panel controls.

Can we move our co-op save to a dedicated server?

Yes. The in-game Server Manager can upload a compatible co-op save. Keep your original copy and confirm the imported world loads before deleting or cancelling anything.

Can a PlayStation or Xbox player join a PC server?

No. Dedicated servers are for PC players; Steam and Epic can play together, while console cross-play is between PlayStation and Xbox. PC and console do not cross-play.