Steam and Epic
- In Satisfactory open Server Manager and choose Add Server.
- Type the IP address and port, then accept the server’s certificate the first time.
- Choose the server, Join Game, and enter the server password.
203.0.113.42 port 7777
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A Satisfactory server that is claimed for you with a game already running: nobody can take it first. It saves before every stop, keeps your settings through restarts, installs ficsit.app mods with everything they need and shows your tier and tick rate without opening the game. Online in minutes.
0 onlineYour squad decides how many.
Every plan runs on the same hardware with the same backups and the same panel. The only difference is memory, so pick by how many of you play at once.
Party plays well with 8.
$15.99/ monthBilled monthly
8 GB RAM
A new factory up to Tier 4 with a few friends.
Choose Squador try Squad free for 24 hours$23.99/ monthBilled monthly
12 GB RAM
Tiers 5 to 7: oil, trains and a bigger group.
Choose Partyor try Party free for 24 hours$31.99/ monthBilled monthly
16 GB RAM
Tiers 8 and 9, drones and a megafactory, or mods.
Choose Clanor try Clan free for 24 hoursEvery plan includes
Every setting Satisfactory exposes is yours from the panel. Change it, restart, done. Nobody else has admin, and nobody else gets a vote unless you give them one.
Difficulty, rates, rules, passwords and who gets in. If the game can do it, you can set it. If it needs a config file, the panel opens it for you.
No invites to accept, no accounts to link. The server has an address and a password. Paste them in Discord and the setup is over.
203.0.113.42 port 7777
Steam and Epic players play together. PlayStation 5 and Xbox can’t join dedicated servers; that is how Satisfactory works on consoles, whoever hosts it.
server's up. 203.0.113.42:7777
password's in the pins. get in.
Everything we know about running Satisfactory, written down. Follow the guides on your own PC, or let the server do it for you.

Compare Nitrado Satisfactory server alternatives by PC compatibility, memory disclosure, mods, locations, saves and the build your group needs.

Satisfactory server mod support depends on Linux builds, SML, compatible game versions, and safe saves. Use this host checklist before choosing a plan.

Compare ZAP Hosting Satisfactory options by checking the live RAM, CPU, region, save, mod and build details before choosing a server.
Memory grows with the factory, not the players. In our tests Satisfactory 1.2 used about 2.7 GB with a new game and 4.1 GB with a Tier 8 factory 149 hours in, still at a full 30 ticks a second. Squad (8 GB): a new factory up to Tier 4 with a few friends. Party (12 GB): Tiers 5 to 7, oil, trains or a bigger group. Clan (16 GB): Tiers 8 and 9, drones and megafactories, or mods. Move up a plan when your factory grows, without losing anything.
No. Satisfactory on PS5 and Xbox can’t join dedicated servers, on any host. Steam and Epic players do play together on your server.
No. A new Satisfactory server waits for someone to claim it, and the first person who connects could take it. Yours is claimed the moment it starts, with an admin password only you see in your panel, and a new game is already running in Grass Fields. Sign in with that password in the game’s Server Manager to start a different game or load a save.
Satisfactory itself doesn’t: stopping it loses what happened since the last autosave. Ours saves your factory, and waits for the game to confirm it, before every stop, restart and update. It keeps 10 rotating autosaves (the game keeps 3) and copies your saves before a new game version, an Experimental switch or a mod change.
Paste a mod’s ficsit.app link or its reference in your panel, or a profile exported from Satisfactory Mod Manager. On the next start the server installs it, with the Satisfactory Mod Loader and every mod it needs, for the Linux server and your game version, and keeps those versions until your list or the game version changes, or you look for updates. Each mod shows its author and links to its page. Your friends install the same mods with Satisfactory Mod Manager.
Steam and Epic update your friends’ games on their own, so the server updates when it restarts, and your panel tells you when a new version is out, with a button to update as soon as nobody is on. Your saves are copied first. If a mod isn’t ready for the new version, the server tells you which one instead of starting without it.
Yes: pick Experimental in Settings. Your friends need it too (on Steam: Properties, Betas). A save opened in Experimental won’t load in Stable until Stable reaches that version, so the server copies your saves before switching either way.
Big factories run smoother after a restart, so your server restarts by itself: once it has run 6 hours, as soon as nobody is on, and after 24 hours at the latest. The server saves first. Satisfactory can’t message players from the server, which is why it waits for an empty server.
Satisfactory has no kick or ban on dedicated servers. Change the join password in your panel and share the new one only with the people you want; anyone without it can’t join.
Yes. Upload your save in the game’s Server Manager (Manage Saves), or move for free: open a support ticket with your .sav file, from %LOCALAPPDATA%\FactoryGame\Saved\SaveGames on your PC, or your old host’s login details, which we delete as soon as the move is done. We load it on your server and tell you when it is ready.
Usually a different game version: Stable against Experimental, or an update one side doesn’t have yet. A missing mod does the same. The server isn’t in a public list: add it in Server Manager with the IP and port from your panel. Both ports it needs are already open.
Yes, for free. Every server has three backup slots with your saves, blueprints, settings and mod list (the game and mods install again, so backups stay small). Take one before a big change, or schedule one every night. Restore, download or lock any backup in one click.
Lobby is open
Be the friend who got the Satisfactory server, not the one who kept saying “next weekend”.