Steam and Mac
- Open Palworld and choose Join Multiplayer Game.
- Paste the address in the box at the bottom of the list and press Connect.
- Or search the server’s name in Community Servers.
203.0.113.42:8211
10% off sent you here. New players get 10% off their first payment, applied at checkout.

A Palworld 1.0.5 dedicated server your friends can join whenever they want, from Steam, Xbox, PlayStation 5, Mac or Game Pass PC: no host PC left on, no router menus. Online in minutes, your settings, your save.
0 onlineYour squad decides how many.
Every plan runs on the same hardware with the same backups and the same panel. The only difference is memory, so pick by how many of you play at once.
Party plays well with 16.
$16.99/ monthBilled monthly
8 GB RAM
A fresh world for one friend group. Two or three bases, a lot of Pals.
Choose Squador try Squad free for 24 hours$25.99/ monthBilled monthly
12 GB RAM
Two squads sharing an island, or one squad that has been building for months.
Choose Partyor try Party free for 24 hours$29.99/ monthBilled monthly
16 GB RAM
The full 32-player world, big bases, mods, and no restarts to free memory.
Choose Clanor try Clan free for 24 hoursEvery plan includes
The panel speaks Palworld: it reads the server’s own numbers, knows its files and fixes what usually goes wrong.
See who is on with their level, ping, where they are on the map and how much they built. Kick, ban and unban in one click; few hosts have more than chat commands.
Players, bases and alpha Pals in real time over the full Palworld map, plus about 17,700 points in 81 kinds (every egg, effigy, chest, ore and fishing spot, with what each one holds) and where each Pal spawns by day and night. Share a read-only link in your Discord.
Species, level, passives and hidden stats (IVs) for every Pal on the server. The Breeding tab plans the route to any Pal from the ones you already have: which two to pair, with their passives, and what to catch.
Friends, Chill co-op, Boosted, Vanilla and Challenge, or save your own. Friends keeps inactive guilds’ bases, allows 6 bases per guild and lifts the building limit.
A notice when a new Palworld version is out, and one button that backs up, warns players and restarts on the new version. Or update on every start.
Once it has run 6 hours, your server restarts by itself as soon as nobody is on, and after 24 hours at the latest with a 10-minute warning in game. It saves first, gives back the memory Palworld piles up and never cuts a session at a fixed hour.
Palworld copies your world every 30 seconds, 10 minutes, hour and day. Pick one in the panel; we back up first, then restore.
After a restart we compare what the server uses with what you saved. A WorldOption.sav from co-op that blocks your settings is flagged and removed with a backup first.
Server down or back, who joins, restarts, new versions, backups and a daily summary in your channel. Invite a friend to help run it without seeing your billing.
Turn Steam, Xbox, PlayStation 5 and Mac on or off. A console with quick commands for saving, broadcasting and players.
Every setting Palworld exposes is yours from the panel. Change it, restart, done. Nobody else has admin, and nobody else gets a vote unless you give them one.
Difficulty, rates, rules, passwords and who gets in. If the game can do it, you can set it. If it needs a config file, the panel opens it for you.
No invites to accept, no accounts to link. The server has an address and a password. Paste them in Discord and the setup is over.
203.0.113.42:8211
Everyone needs the same Palworld version as the server. The panel tells you when a new version is out and updates with one click; PlayStation 5 needs PS Plus and Xbox its online membership.
server's up. 203.0.113.42:8211
password's in the pins. get in.
Everything we know about running Palworld, written down. Follow the guides on your own PC, or let the server do it for you.

A Hostinger Palworld server is a self-managed VPS with Game Panel. Compare upfront prices, renewals, RAM tiers, and what a managed host may handle.

Compare six Palworld dedicated server routes, check the official requirements, and plan setup, console access, backups, and ongoing maintenance.

Install a Palworld Linux server on Ubuntu with SteamCMD, configure its Linux settings, expose UDP 8211, and manage safe updates and backups.
Pocketpair says a server starts with 8 GB and recommends more for big worlds. In practice 8 GB fits a group of up to 8 friends, 12 GB a group of 16 or an older world with many bases, and 16 GB the full 32 players. Memory grows the longer the server runs and with every Pal working at a base, which is why our servers restart by themselves when nobody is on, at least once a day. Moving up a plan keeps your world and settings.
Many cheaper offers sell player slots or memory you only get when it is free (“boost”), skip the CPU model, or charge extra for backups. Our price is the market average for the memory you get, and that memory is guaranteed: a named Ryzen 9 9900X, DDR5, free backups and support from people who play. Compare the memory, the CPU and what backups cost, not only the price.
Palworld’s dedicated server is free, but your PC has to stay on all day for friends to play. A gaming PC running around the clock at 100 to 150 W uses about 72 to 108 kWh a month, roughly $12 to $19 at typical US electricity prices, plus wear and a machine you can’t turn off. You also handle port forwarding, updates and backups yourself, and consoles only find your server if it is listed as a community server.
Yes, two ways: co-op from the game (up to 4 players, and the world is only online while the host plays) or Palworld’s free dedicated server tool from Steam on your own PC. A rented server is for groups that want the world online when the host is away, without leaving a PC on.
Yes. Palworld servers accept Steam, Xbox, PlayStation 5, Mac and Game Pass PC players. Console and Game Pass players find the server by its exact name in Community Servers; they can’t join by address. You choose which platforms get in from the panel.
Yes, and we move it for free: open a support ticket and send your world as a .zip. We fix the host’s character (co-op saves it under a fixed ID, so the host would otherwise start over), remove WorldOption.sav so your panel settings apply, test it and tell you when it is ready. Each player’s explored map stays on their own PC.
Yes, free too. Send us a .zip of your world, or your old host’s login details and we copy it for you; we delete those details as soon as the move is done. Change that password afterwards anyway.
Palworld now documents Workshop mods for Windows dedicated servers. Each mod must support servers and your game build; some also require client installation. Confirm the server operating system, file access, and dependencies with us before choosing a plan for a specific mod stack.
Palworld’s default world holds 32 players. Our plans recommend a count that stays smooth at each memory size; they are recommendations, not slots you pay for per head.
Yes, for free. Every server has three backup slots and new servers make one every night on their own. Once a day the newest backup is also copied to Amazon S3, away from the game machine, and kept 14 days after you cancel. Palworld’s own autosaves can be restored from the panel too.
The panel shows a notice as soon as a new version is out, because players’ games update themselves and can’t join a server that is behind. One button backs up, warns players in game and restarts on the new version; or turn on updates on every start. If a mod isn’t ready, stay on your version until it is. Everyone needs the same version to join.
Lobby is open
Be the friend who got the Palworld server, not the one who kept saying “next weekend”.