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Palworld Dedicated Server Requirements: Is Your PC Ready?

Use these Palworld dedicated server requirements to check CPU, memory, storage, and upload against Pocketpair’s guidance before choosing a PC.

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8 min
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10 min
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Game Hosting team

You will need

  • A Windows or Linux 64-bit PC or server candidate
  • Access to Task Manager or system information
  • Your expected number of concurrent players and normal household internet use

A PC can start a Palworld dedicated server below the published recommendation, but a successful boot does not prove it can keep your world stable through a busy evening. Use these Palworld dedicated server requirements as a starting point, then check your machine against your actual group. Pocketpair lists memory, CPU, storage, operating-system and network guidance; it does not give a universal player-to-RAM chart, disk-size minimum or upload-speed target. Use the checks below to see where your machine has headroom, what you still need to test, and when handing the always-on job to another host may make sense.

Read the official Palworld server requirements correctly#

Pocketpair’s current server guide recommends 4 or more CPU cores, lists 16 GB of memory, recommends a faster SSD and supports 64-bit Windows or Linux. It also says an 8 GB machine can boot, with a greater chance of an out-of-memory crash. That makes 16 GB the listed recommendation, not a hard line below which the server cannot start.

Part Pocketpair’s guidance What that tells you
CPU 4 or more cores recommended A starting point, not a smooth-play guarantee
Memory 16 GB listed; 8 GB can boot with more crash risk Do not confuse “starts” with “fits your group”
Storage Faster SSD recommended Slow storage may corrupt saved data
Operating system Windows 64-bit or Linux 64-bit A Mac client does not mean a native Mac server is supported
Network UDP 8211 by default, changeable This is a port, not an upload-speed recommendation

The official server requirements page also displays “Recommended for larger than 32GB” below the memory value. Its rendered text does not clarify what “larger” refers to, so do not turn that line into a promise about a 32-player server or a universal 32 GB threshold. Check the current docs when you install, since server guidance can change.

The dedicated server runs separately from your game client, so your character can log off while the world stays up. The computer running the server still has to remain on and connected. If you are checking a spare gaming PC, count the game, browser, voice chat and other services too; the server is sharing that machine’s real resources.

Match memory to your group’s real workload#

Use the official memory figures as guardrails, then account for the world your friends will actually build. Eight gigabytes is bootable, but Pocketpair explicitly associates it with more out-of-memory crash risk. Sixteen gigabytes is the listed value. The official page’s larger-server memory note is ambiguous, so it does not establish an exact memory amount for a particular slot count.

What you are checking Safe conclusion What you still need to learn
8 GB available to the server The official guide says it can boot Whether your world stays within memory during normal play
16 GB on the host This matches the value the guide lists How much remains after Windows, the game client and other apps use memory
A server set to 32 players The official arguments support a 32-player limit by default Whether the CPU and memory can serve that many people in your world

The official server arguments guide documents -players=32 as the default limit. It controls who can join; it is not a capacity test, and lowering the limit does not prove that a busy base will use little memory. Simultaneous activity, bases, working Pals and everything else on the host affect the result. Start with your expected group size, but do not shop from slots alone.

For a deeper discussion of practical memory estimates, read the Palworld RAM guide. Treat its group-size bands as starting estimates that need checking against your own sessions, not as Pocketpair requirements or guarantees. Watch actual memory use during play and leave room for the other programs the host normally runs.

Check CPU without shopping by core count#

Pocketpair recommends 4 or more CPU cores, but the requirements page does not specify a clock speed, processor model or single-thread benchmark. Treat the core count as a baseline to compare, not a shopping guarantee. Four cores on paper cannot tell you what happens when the host is also running Palworld, a browser, streaming software and a voice call.

For a PC you own, look up the processor and core count in Windows Settings or Task Manager, or use the system information tools available in your Linux distribution. Then test the server in the situation you intend to use: start the game client if you plan to play on the same computer, load the world, and ask the busiest players to join. A laggy test may come from the server, the client PC, the network or the world itself, so compare server frame and memory readings instead of blaming a model name.

A fast single core can be a useful way to compare candidate processors, but that is a practical heuristic rather than a published Palworld threshold. No verified GHz or SKU makes the right server for every base. If a provider will not disclose its CPU, ask what workload and player count its plan is meant to handle and how you can check performance after moving your world.

Be careful with old launch-argument checklists. Pocketpair’s current server arguments guide says leaving the older -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS bundle unset may improve performance in v1.0 and later. Do not add it just because an older guide calls it a universal optimization.

Leave SSD room for updates, saves and backups#

Pocketpair recommends faster SSD storage and warns that low-performance storage may corrupt saved data. That is a useful quality check, but the official requirements do not give a fixed install size, save-growth rate or amount of free disk space. A published download size, if you find one, would not tell you how large your world and retained backups will become.

After installing the server, check the actual install and save folders on the machine you chose. Keep working space for updates and leave room for a separate backup copy. If you use a second disk, NAS or external drive, confirm that it is available and writable before relying on it. A copy on the same drive may help with a bad file edit, but it will not protect the world if that disk fails.

The dedicated server guide walks through the main ways to run a server and the save locations to protect. Follow the path for the Windows or Linux setup you choose, then verify that new save files appear where you expect after the world starts. Do not delete an older copy simply because a new server reached the title screen; confirm that players can load their characters and bases first.

Measure upload and test a remote connection#

The official default game port is UDP 8211, and the server can change it. That tells you which traffic the default setup listens for; it does not tell you how many megabits per second each player needs. Pocketpair publishes no universal Mbps-per-player requirement in the current server requirements page.

Check your internet plan’s upload rate, not just its download headline, and measure it when the household is doing what it normally does. A roommate’s video call, cloud backup or upload can use the same upstream connection. A speed test can show what the connection delivered to that test service at that moment, but it does not prove that friends outside your home can reach the server.

Once the server is running, ask someone outside your local network to join while the host is under its expected load. If they cannot connect, check the server’s listening port, the operating-system firewall and router forwarding, then retest from outside. A successful LAN connection only proves that local devices can see the server. Your internet provider or network setup may also limit inbound connections; do not assume an upload number alone will fix that.

If friends can join but play becomes unstable when the household is busy, repeat the test at a different time and compare the server’s own resource readings. Keep those observations separate: low upstream capacity, packet loss and a server that has run out of memory need different fixes. Do not buy a faster plan based on an invented per-player number.

Run a two-minute self-test on your PC#

This check screens the host before you spend an evening installing and forwarding ports. It does not certify performance: you still need a real session with the people and world you intend to host.

  1. Confirm the operating system and CPU

    In Windows, open Settings → System → About or Task Manager → Performance → CPU. On Linux, use your distribution’s system information view. Confirm a 64-bit Windows or Linux system and compare its core count with Pocketpair’s 4-core recommendation. Fewer than 4 cores means you are below that recommendation, not that a server can never start.

  2. Check available memory with normal apps open

    Open Task Manager → Performance → Memory on Windows, or your system monitor on Linux. Check total installed memory and what remains after the applications you normally keep open. The official page lists 16 GB and says 8 GB can boot with greater out-of-memory risk; include the game client if you plan to play on the same PC.

  3. Inspect the drive and backup destination

    Confirm the server will run from a faster SSD, look at free space, and choose a separate place for backups. No official minimum disk capacity is published, so leave working room and check the actual install and save folders after setup.

  4. Find out whether friends can reach it

    Check the upload service available at home and whether you can configure the server’s UDP port through the router and firewall. After setup, ask a friend on another network to test a join during normal household use. An upload speed result alone cannot confirm inbound access.

Mark each check as meets, needs a live test, or below the published recommendation. Use “below” for fewer than 4 cores or less than the listed 16 GB; neither result proves failure by itself. Mark storage for investigation if it is not SSD-backed or is nearly full. Mark the network for a live test until someone outside your home joins successfully. This gives you a short list of unknowns instead of one vague guess about whether the PC is “powerful enough.”

If the PC misses two checks, compare the rental route#

The plan’s “miss two = rent” rule is a decision shortcut, not a Palworld specification. If CPU, memory, storage or home access each creates a separate problem, compare the effort of fixing the PC with the cost and responsibilities of running the world elsewhere. If the machine meets your needs and you are happy to leave it on, self-hosting is a reasonable free route.

A rented server moves the always-on computer and home router out of your list of tasks, but check who handles updates, backups and recovery before you switch. Match the plan to the group you expect rather than treating a slot limit as a performance guarantee. Back up the current world before transferring it, then let the group confirm its characters and bases on the new save.

If you would rather not keep a home PC running or make your server reachable from the internet, compare the Palworld plans and current availability. Our capacity check on September 25, 2026 returned open:false, so check current availability and service terms before planning a move. If your PC passes the checks, keep the money and continue with the server setup routes in B01; you can reconsider when the workload or your patience changes.

Quest complete

If you followed along, your friends can join right now. If you'd rather not keep a PC on for it, that's what we're here for.

Quick answers

What are the requirements for a Palworld dedicated server?

Pocketpair lists 16 GB of memory, recommends 4 or more CPU cores and a faster SSD, and supports 64-bit Windows or Linux. Its guide says 8 GB can boot but raises the risk of an out-of-memory crash.

How much RAM does a Palworld dedicated server need?

The official requirements page lists 16 GB; it also says 8 GB can boot with greater out-of-memory crash risk. Player count alone cannot tell you whether a particular world will fit.

Do you need a good CPU for a Palworld server?

Pocketpair recommends 4 or more cores but publishes no clock-speed or model cutoff. Test the PC with your world and other normal workloads before relying on it.