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Palworld server requirements: how much RAM you need

Tell it how your group plays. You get the memory a Palworld 1.0.5 server uses after a restart, before the next one and at busy moments, what fills it, and the plan that holds it. Built on what our own Palworld server measures; the parts we have not measured yet come from public numbers, and each line says which.

Wild Pal spawn rate PalSpawnNumRate
Restart the server
Mods

Your server needs

4.8 GBat busy moments

After a restart
4.0 GB
3.0–5.3
Before the next restart
4.4 GB
3.3–5.9
Busy peak, high case
6.4 GB
players spread out, raids

Recommended plan

Squad8 GB$16.99/mo

Your 4 players need about 4.8 GB at busy moments; Squad’s 8 GB holds that with room to spare. Memory is the only limit.

Compare all Palworld plans →

What fills the memory

  • Server with a new worldMeasured0.8 GB852 MB on our server, nobody online
  • 500 Pals, 3 bases, 45 workingMeasured0.8 GBScaled from our lived-in world: 740 Pals and 3 bases added 914 MB
  • 4 players onlinePublic data2.4 GBPublished measurements of busy servers; nobody was online on ours
  • Growth until the restart (1 day)Public data+0.4 GB34 MB a day measured with nobody online; players add more

Measured on our Palworld server ·Public data published measurements and server requirements ·Estimate our split of a measured total, or mods

Ways to use less

    Already lean: daily restarts, default Pals per base and spawn rate, no mods. Two more settings help on busy servers: fewer dropped items (DropItemMaxNum, 3,000 by default) and dropped items that vanish sooner (DropItemAliveMaxHours, 1 hour by default).

    Players, memory and plan

    A lived-in world for each group: one base for every two players with 15 Pals working at each, 125 Pals caught per player, the default spawn rate, no mods and a daily restart.

    Players onlineBasesAfter a restartBusy peakPlan
    223.1 GB3.8 GB (2.8–5.0)Squad, 8 GB
    423.7 GB4.5 GB (3.4–6.1)Squad, 8 GB
    845.5 GB6.4 GB (4.8–8.6)Squad, 8 GB
    1267.2 GB8.4 GB (6.2–11.3)Party, 12 GB
    1689.0 GB10.4 GB (7.6–14.0)Party, 12 GB
    241212.5 GB14.4 GB (10.4–19.2)Clan, 16 GB
    321615.9 GB18.2 GB (13.3–24.5)Clan, 16 GBover 16 GB at busy moments: restart daily, fewer online at once

    A plan is picked when its memory holds the busy peak with 5% to spare: a server that reaches its memory limit is stopped. Player counts are what each size plays well with, never a cap.

    How we got these numbers

    What we measured

    Our panel records each server’s memory once a minute. These numbers come from 1 Palworld server we run in Dallas, on Palworld 1.0.5: 68.9 hours, 4,122 samples and 9 restarts, from 2 to 5 October 2026. Nobody was playing on it in that window, so they show the server and the world, not players.

    • 852 MB a new world, nobody online
    • 854 MB an old world at day 319 with no bases: age alone costs nothing
    • 1,766 MB a lived-in co-op world: 740 Pals, 3 bases, 56 working
    • +34 MB a day of uptime with nobody online (1,807 MB before each daily restart, 1,836 MB at most)

    We ran the new world and a copy of the lived-in one side by side on the same build, so the difference is the world itself. How that difference splits between Pals, bases and working Pals is our estimate.

    What we took from public numbers

    What players add, and how much faster memory climbs while they play, comes from published measurements of busy servers in 2026, from about 5 GB with 1–4 players to 16 GB with 25–32 right after a start, and 3–5 GB more after a week without restarts. The published server requirements ask for 16 GB, recommend 32 GB or more for large servers and warn that 8 GB boots but can run out of memory. The range under each number spans the low and high public figures.

    We will replace these with our own numbers as more Palworld servers run with us, and date each update here.

    Beyond memory

    CPU: The published server requirements recommend 4 cores. Palworld leans on a few fast threads; with nobody online our server used about a quarter of one.

    Disk: a fast SSD; slow storage can corrupt saves. The server takes about 5 GB and saves stay small (our lived-in world’s Level.sav is 1.4 MB), but keep room for backups.

    Network: UDP port 8211 by default, open to the internet.

    On Game Hosting every Palworld plan runs on an AMD Ryzen 9 9900X with 4 CPU threads, DDR5 memory and NVMe storage, with 40 GB of disk. Plans differ only in memory.

    Quick answers

    How much RAM does a Palworld server need?

    At busy moments, with a daily restart: about 4.5 GB for 4 friends with a few bases, 6.4 GB for 8 players, 10.4 GB for 16 players with their own bases and 14.4 GB for 24. The published server requirements ask for 16 GB and say 8 GB boots but can run out of memory. What fills memory is players online, the Pals working at bases and how long the server has been up.

    Does Palworld 1.0 still have a memory leak?

    Memory still climbs while the server runs. With nobody online, our lived-in world grew only 34 MB a day; with players, published measurements show 3–5 GB more after a week. A daily restart resets it. On Game Hosting a Palworld server restarts by itself as soon as nobody is on once it has run 6 hours, and after 24 hours at the latest with a 10-minute warning in game; it saves first, and the panel shows the memory each restart freed.

    Do bases and Pals use more memory than players?

    Players use the most: each one loads the area around them. Bases and Pals come next. In our measurement, a lived-in world with 740 Pals and 3 bases (56 Pals working) used 914 MB more than a new world. The age of a world alone costs nothing: an old test world at day 319 with no bases used the same memory as a new one.

    How do I lower my Palworld server’s memory use?

    Restart it every day. Keep “Pals working per base” (BaseCampWorkerMaxNum) at the game’s default of 15 or lower, keep the wild Pal spawn rate (PalSpawnNumRate) at 1×, and remove mods you do not use. The calculator shows how much each change saves for your group.

    Can 32 players play on 16 GB?

    With everyone online at once and a base for every two players, a 32-player world passes 16 GB at busy moments even with a daily restart: the calculator puts the peak around 18.2 GB, and the published server requirements recommend 32 GB or more for large servers. On 16 GB, keep the daily restart, the default 15 Pals per base or fewer and the default spawn rate, and watch the memory each restart frees. Fewer players online at the same time fit comfortably: 24 need about 14.4 GB.

    What CPU and disk does a Palworld server need?

    The published server requirements recommend 4 CPU cores and a fast SSD; slow storage can corrupt saves. The game files take about 5 GB, and saves are small: our lived-in world’s Level.sav is 1.4 MB. Game Hosting runs Palworld on an AMD Ryzen 9 9900X with 4 CPU threads, DDR5 memory and NVMe storage on every plan, with 40 GB of disk.