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7 Days to Die Hosting Your Own Server: Rent or Run It?

7 Days to Die hosting your own server can avoid a monthly bill, but it costs time, power and setup. Compare both routes before choosing.

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Game Hosting team

You will need

  • A PC group deciding who will keep its shared world running
  • A rough schedule for when friends need to play

The right choice for 7 Days to Die hosting your own server depends on who can keep the machine on, make it reachable and handle updates. Self-host if your group has spare hardware and a willing admin; rent if the world needs to stay online when its usual host leaves. For groups choosing managed hosting, our first recommendation is Game Hosting for 7 Days to Die: its panel includes scheduled restarts and three free backup slots, so the group can leave the home PC and router out of the server setup. Its servers are in Dallas, Texas.

Is 7 Days to Die hosting your own server worth it?#

A dedicated server can keep the shared world running after the player who owns the machine closes the game. The condition is simple: the computer running the server must stay powered on, connected to the internet and able to run the server process. If that machine goes to sleep, reboots for an update or loses power, the world stops until someone brings it back.

That may be fine for a group that always plays while one friend is home. If the group wants to build after school, return during different time zones or play when the usual host is away, the gaming PC creates a schedule bottleneck. A spare computer can avoid tying the server to the player’s game session, but it still needs power, internet and someone to maintain it. For a focused choice between routes that keep a world available after the host leaves, see our persistent-server decision guide.

Managed hosting puts the server on a separate provider machine. That removes the home PC from this part of the plan, but it does not guarantee uninterrupted service or fix a game outage. If you are comparing managed hosts, our control panel tasks to test first shows how to evaluate the routine controls before you commit a world. Game Hosting’s scheduled restart and backup controls help with recurring server chores; the group still owns its world choices and should check the provider’s region and recovery options.

If nobody needs the world open outside the usual play session, a normal co-op game may be enough. A dedicated server is useful when the world’s schedule needs to be independent of one player. For the server-tool and operating-system choices after that decision, see our dedicated-server route guide.

Check who can reach a home server#

Friends outside your home need a path through the home router and internet provider to the game server. That usually means someone can configure inbound traffic and the firewall. The game’s official firewall guide lists the current network requirements; this article stays at the decision level, so use the official guide for exact rules instead of copying a range from an older setup video.

Some connections do not allow inbound access in a way the owner can fix by changing a router setting. Carrier-grade NAT (CGNAT), a second router or an ISP policy can block the public path. If you cannot change the network or confirm its public address, self-hosting may turn into a troubleshooting project before anyone gets to play. Renting removes that home-network dependency, though it cannot correct an incompatible game version or a console account problem.

Console friends add specific server rules. The modern crossplay path is for PC, PlayStation 5 and Xbox Series X|S, not the separate Xbox One/PS4 release from 2016. Current crossplay requires a public server, EAC enabled, crossplay enabled, no mods and a maximum of 8 players. Consoles also use the in-game server browser, so a private home setup has to satisfy those requirements. Check our crossplay guide before settling on a route; the official crossplay server requirements are the final reference.

If connection attempts fail, diagnose the actual symptom before moving the world. Our multiplayer troubleshooting guide helps separate a stopped server, a listing delay and a home-network issue.

Separate a slow PC from a slow server#

When one computer runs both the game client and dedicated server, both processes share that machine’s resources. Whether you notice it depends on the PC, what else is open, the server workload and what the game client is doing. A separate spare computer removes that direct competition but adds another machine to power and maintain.

Do not treat every blood-moon hitch as a memory problem, and do not assume that renting automatically improves a player’s frame rate. Server load and the game’s client performance are different questions. Our internal V3.2.0 test on an 8 km world recorded 3.6 GB peak memory and 53 seconds to a ready server with zero players; that is one empty-server test, not a typical PC measurement or a player-load benchmark. It cannot tell you how your machine will behave with a group online.

If you already have a spare machine, test during the session that matters: play and run the server under your normal workload, then compare how the client feels with the server moved or stopped. Keep the game version, map and session conditions the same. If you need a plan-size answer, do not infer it from this zero-player result; choose using the provider’s published allocation and monitor your actual world.

The route guide is also useful if you have not picked software yet. A home box, a VPS and a managed game host each leave different setup and maintenance work with the group.

Calculate power from your own meter reading#

There is no useful universal electricity estimate for “a gaming PC running a server.” Components, power settings, what else the machine is doing and your local electricity rate all change the bill. We did not measure a typical idle gaming PC, so we will not assign one a wattage.

For a rough monthly estimate, measure the computer at the wall while it runs the server in the way your group plans to use it. Then calculate:

text
average watts × hours used ÷ 1,000 × price per kWh

Use your utility bill for the price per kilowatt-hour. If you normally leave the gaming PC on for other reasons, compare the meter reading with and without the server running; that estimates the server’s added use rather than charging the entire computer to the game. If your meter reports kilowatt-hours directly, multiply that reading by your tariff.

Hardware is another cost, but do not invent a replacement charge to make either route look cheaper. If you already own an adequate spare PC, its purchase cost is sunk; you may still care about power, cooling and maintenance. If you need to buy hardware only to keep this world online, include the purchase price and the period you expect to use it. A hosting plan has a visible monthly price; compare it with your measured power cost and the maintenance work you would keep.

For current managed plan prices and annual totals, see our 7 Days to Die server cost guide.

The useful decision is not “free versus paid.” It is whether your group prefers a monthly hosting bill or responsibility for the machine, connection and time. Keep the estimate tied to your own hardware and tariff.

Count the maintenance jobs your group accepts#

Self-hosting keeps more jobs with someone in the group: install and update the server, keep client and server versions compatible, protect the save, confirm network access and handle restarts. Add mods and overhauls, and someone must check the author’s supported game version and make sure every player installs any required files. Do not combine an update with a valuable world change until you have a recoverable backup.

A managed panel can take some routine work off that list. Game Hosting includes server settings, scheduled restarts, player tools and three free backup slots with restore, download and locking controls. Those are included product features, not a claim that we tested a restore in this guide. You still choose when to update, whether to use mods and which version the group can run.

If a vanilla crossplay group is important, keep the console rules in view before adding mods. If the group wants a modded PC world, check the current multiplayer mod guide for examples and our server-mod installation guide for which files belong on the server or each player’s PC. Overhaul releases come from their own authors; a provider’s installer does not make a third-party mod our creation or promise that it will keep working after every game update.

Use a stable branch unless the group has a specific reason to test experimental content. Before changing versions or mods, read the current game and mod notes, back up the world and test the change before everyone joins. A save that worked on one branch is not proof that every later game or mod update will preserve it.

Choose self-hosting or rent with these rules#

Self-host if… Rent if…
You already have an appropriate machine that can stay online. Friends need the world when the usual host is away or the home PC is off.
Someone can handle updates, backups and network access. Nobody wants to manage the home router, server files and restarts.
Your internet connection allows friends to reach the server. The home connection is restricted, unstable or outside your control.
The group plays on a schedule that suits the machine’s owner. Players join at different times and need a separate server schedule.

Self-hosting is a sensible choice when the machine and admin are already there and the group does not need more availability than that setup can provide. Renting is easier to justify when the group wants the world to keep running without relying on one person’s PC and home connection. Neither choice removes the need to match versions, protect the save or check mod compatibility.

If renting fits your group, Game Hosting’s 7 Days to Die plans include a control panel, scheduled restarts and backups. Its servers are in Dallas, Texas, and each plan publishes its memory. If self-hosting fits better, use the dedicated-server guide for the next setup decision and the official network guide for current firewall details.

Quest complete

Before you invite your friends, check that the intended world loaded and that each player can connect. If those checks pass, you're ready for a session; if you'd rather not keep a PC on, that's what we're here for.

Quick answers

Is it worth hosting your own 7 Days to Die server?

It can be, if your group already has an always-on machine, a reachable home connection and someone willing to maintain it. Renting trades that upkeep for a recurring plan cost.

Can friends play on my 7 Days to Die server when I am offline?

Yes, if a dedicated server keeps running and friends can reach it. A server hosted on your gaming PC stops when that PC shuts down or loses its connection.

Does hosting a 7 Days to Die server slow down my PC?

It can compete with the game for CPU, memory and disk on the same computer, but the impact depends on the hardware and workload. We have not measured a general FPS penalty.