Palworld type chart
Every element’s strengths and weaknesses for Palworld 1.0.5, and the best counters for any Pal, tower boss, raid boss or alpha, with where to catch them. Each boss also has its own page.
Type chart attack × defense
| Attack ↓Defend → | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Neutral | |||||||||
| Fire | |||||||||
| Water | |||||||||
| Grass | |||||||||
| Electric | |||||||||
| Ice | |||||||||
| Ground | |||||||||
| Dark | |||||||||
| Dragon |
Fire attack on Grass: ×2. Fire is strong against Grass.
- 2 Strong: double damage
- ½ Resisted: half damage
- Normal damage
Element cycle what beats what
- ×2 against the element it beats.
- ×0.5 against the element that beats it, and against its own element. Neutral is never reduced.
- Two elements multiply: ×2 × ×0.5 is normal damage, ×0.5 × ×0.5 is ×¼.
- +20% when a Pal uses a move of its own element.
Weakness and counter finder
Pick any Pal, a tower boss, a raid boss or an alpha, or one or two elements.
Rayne Syndicate Boss Zoe & Grizzbolt
Tower boss · Level 10 · 12,900 HP · Rayne Syndicate Tower
ElectricWeak to
- Ground ×2
Resists
- Water ×0.5
- Electric ×0.5
Its Electric attacks
Hit Water Pals for double damage: keep them out.
Shrugged off by Electric and Ground Pals.
Best Pals against Rayne Syndicate Boss Zoe & Grizzbolt
44 Pals. Ranked by how hard their own element hits Rayne Syndicate Boss Zoe & Grizzbolt (their moves of that element also get the +20% same-element bonus), then by how little they take from its attacks, then by Attack.
- Prixter Lux #141BAttack 115 · wild from Lv 65Best Ground move: Sand Tornado · 200 power · Lv 22
- Snock Terra #163BAttack 70 · wild from Lv 74Best Ground move: Rocky Impact · 600 power · Lv 70
- Anubis #139Attack 130 · alpha at Lv 55Best Ground move: Rocky Impact · 600 power · Lv 70
- Moldron #105Attack 125 · wild from Lv 32Best Ground move: Rocky Impact · 600 power · Lv 40
- Moldron Cryst #105BAttack 125 · alpha at Lv 78Best Ground move: Rocky Impact · 600 power · Lv 40
- Aegidron #184Attack 125 · alpha at Lv 79Best Ground move: Missile Burst · 700 power · Lv 70
- Gildra #120Attack 120 · wild from Lv 39Best Ground move: Rocky Impact · 600 power · Lv 70
- Sekhmet #140Attack 115 · wild from Lv 37Best Ground move: Rocky Impact · 600 power · Lv 70
- Dualith Noct #138BAttack 110 · alpha at Lv 70Best Ground move: Rocket Arm · 600 power · Lv 40
- Prixter #141Attack 110 · wild from Lv 48Best Ground move: Rock Lance · 400 power · Lv 40
- Gildane #154Attack 110 · wild from Lv 53Best Ground move: Rocky Impact · 600 power · Lv 50
- Knocklem #159Attack 110 · wild from Lv 55Best Ground move: Rocky Impact · 600 power · Lv 70
- Polapup Terra #072BAttack 105 · wild from Lv 55Best Ground move: Rocky Impact · 600 power · Lv 50
- Robinquill Terra #076BAttack 105 · wild from Lv 31Best Ground move: Rocky Impact · 600 power · Lv 70
- Menasting Terra #099BAttack 105 · wild from Lv 48Best Ground move: Rocky Impact · 600 power · Lv 70
- Warsect Terra #113BAttack 105 · wild from Lv 53Best Ground move: Rocky Impact · 600 power · Lv 50
- Reptyro #129Attack 105 · wild from Lv 46Best Ground move: Rock Lance · 400 power · Lv 50
- Reptyro Cryst #129BAttack 105 · wild from Lv 48Best Ground move: Rock Lance · 400 power · Lv 50
- Pierdon #131Attack 105 · wild from Lv 42Best Ground move: Horn Burst · 600 power · Lv 50
- Cryolinx Terra #132BAttack 105 · wild from Lv 62Best Ground move: Rocky Impact · 600 power · Lv 50
Every element: strengths, weaknesses and resistances
Neutral
- Strong against
- Nothing
- Weak to
- Dark
- Resists
- Nothing
- Pals
- 41 (35 pure Neutral)
Hardest hitters:PaladiusSolenneSelyneFenglope
Fire
- Strong against
- Grass, Ice
- Weak to
- Water
- Resists
- Fire, Grass, Ice
- Pals
- 44 (22 pure Fire)
Hardest hitters:Bushi NoctGhangler IgnisJormuntide IgnisEidrolon Ignis
Water
- Strong against
- Fire
- Weak to
- Electric
- Resists
- Fire, Water
- Pals
- 48 (18 pure Water)
Hardest hitters:NeptiliusShaolongGhangler IgnisGhangler
Grass
- Strong against
- Ground
- Weak to
- Fire
- Resists
- Grass, Ground
- Pals
- 47 (30 pure Grass)
Hardest hitters:LyleenLeafanVerdashOphydia
Electric
- Strong against
- Water
- Weak to
- Ground
- Resists
- Water, Electric
- Pals
- 25 (14 pure Electric)
Hardest hitters:OrserkHelzephyr LuxRelaxaurus LuxAzurmane
Ice
- Strong against
- Dragon
- Weak to
- Fire
- Resists
- Ice, Dragon
- Pals
- 38 (24 pure Ice)
Hardest hitters:FrostallionBastigorMoldron CrystVanwyrm Cryst
Ground
- Strong against
- Electric
- Weak to
- Grass
- Resists
- Electric, Ground
- Pals
- 44 (22 pure Ground)
Hardest hitters:AnubisMoldronMoldron CrystAegidron
Dark
- Strong against
- Neutral
- Weak to
- Dragon
- Resists
- Dark
- Pals
- 73 (41 pure Dark)
Hardest hitters:Frostallion NoctBushi NoctHelzephyrHelzephyr Lux
Dragon
- Strong against
- Dark
- Weak to
- Ice
- Resists
- Dark, Dragon
- Pals
- 25 (5 pure Dragon)
Hardest hitters:JetragonShaolongJormuntide IgnisEidrolon Ignis
Dual-element Pals: every pair in the game
A Pal with two elements multiplies both: an attack that one element resists and the other is weak to does normal damage, and two resistances make ×¼. No pair in the game is weak twice to the same element, so nothing takes ×4. 27 pairs, 87 Pals.
| Elements | Weak to | Resists | Pals |
|---|---|---|---|
| Water ×2 Dragon ×2 | Fire ×0.5 Grass ×0.5 Ice ×0.5 Dark ×0.5 | VanwyrmWixen NoctKatress IgnisBushi NoctIncineramPyrin NoctBlazehowl NoctMajexSootseerLoomen | |
| Fire ×2 | Electric ×0.5 Ground ×0.25 | GumossRobinquill TerraMammorestBralohaWarsectDualith | |
| Electric ×2 Dragon ×2 | Fire ×0.5 Water ×0.5 Dark ×0.5 | Croajiro NoctKillamariJellroyGloopieGhangler | |
| Electric ×2 | Water ×0.5 Ice ×0.5 Dragon ×0.5 | PengulletPenkingPolapupMunchillWhalaska | |
| Electric ×2 Ice ×2 | Fire ×0.5 Water ×0.5 Dark ×0.5 Dragon ×0.5 | AzurobeElphidran AquaRelaxaurusJormuntideShaolong | |
| Electric ×2 | Fire ×0.25 Grass ×0.5 Ice ×0.5 | Fuack IgnisFinsider IgnisGhangler IgnisSkutlass Ignis | |
| Ground ×2 | Fire ×0.5 Water ×0.25 | Celaray LuxPengullet LuxPenking LuxSolmora Lux | |
| Fire ×2 Grass ×2 | Electric ×0.5 Ice ×0.5 Ground ×0.5 Dragon ×0.5 | Polapup TerraMammorest CrystMoldron CrystReptyro Cryst | |
| Grass ×2 Dragon ×2 | Electric ×0.5 Ground ×0.5 Dark ×0.5 | MenastingGildraDualith NoctPrixter | |
| Fire ×2 Dragon ×2 | Grass ×0.5 Ground ×0.5 Dark ×0.5 | Needoll NoctShroomer NoctPruneliaDandilord | |
| Water ×2 | Fire ×0.5 Grass ×0.5 Dark ×0.5 Dragon ×0.5 | Chillet IgnisJormuntide IgnisBlazamut RyuEidrolon Ignis | |
| Grass ×2 | Fire ×0.5 Water ×0.5 Ground ×0.5 | Turtacle TerraDumudDumud Gild | |
| Ice ×2 Ground ×2 | Water ×0.5 Electric ×0.5 Dark ×0.5 Dragon ×0.5 | Dinossom LuxRelaxaurus LuxOrserk | |
| Ice ×2 | Dark ×0.25 | AstegonEidrolonXenolord | |
| Fire ×2 Dark ×2 | Grass ×0.5 Ground ×0.5 | HerbilClovee | |
| Electric ×2 Dark ×2 | Fire ×0.5 Water ×0.5 | Killamari PrimoGloopie Primo | |
| Fire ×2 | Dark ×0.5 Dragon ×0.25 | Azurobe CrystChillet | |
| Fire ×2 | Ice ×0.5 Dark ×0.5 | Vanwyrm CrystSmokie Cryst | |
| Ground ×2 Dragon ×2 | Water ×0.5 Electric ×0.5 Dark ×0.5 | Helzephyr LuxDazzi Noct | |
| Fire ×2 Ice ×2 | Grass ×0.5 Ground ×0.5 Dark ×0.5 Dragon ×0.5 | DinossomQuivern Botan | |
| Water ×2 | Fire ×0.5 Electric ×0.5 Ice ×0.5 Ground ×0.5 | MoldronReptyro | |
| Electric ×2 | Water ×0.5 Grass ×0.5 Ground ×0.5 | Broncherry AquaOphydia | |
| Grass ×2 | Water ×0.5 Electric ×0.25 | Prixter LuxSnock Terra | |
| Dragon ×2 | SolenneSelyne | ||
| Water ×2 | Grass ×0.25 Ice ×0.5 Ground ×0.5 | Petallia Ignis | |
| Water ×2 | Grass ×0.5 Ice ×0.25 Dragon ×0.5 | Whalaska Ignis | |
| Grass ×2 Ice ×2 | Electric ×0.5 Ground ×0.5 Dark ×0.5 Dragon ×0.5 | Aegidron |
Quick answers
What is the Palworld type chart?
Nine elements in two chains, the same as the in-game Survival Guide: Fire beats Grass, Grass beats Ground, Ground beats Electric, Electric beats Water and Water beats Fire; and Fire beats Ice, Ice beats Dragon, Dragon beats Dark and Dark beats Neutral. Fire is the only element strong against two; Neutral is strong against none.
What is each element weak to?
Neutral is weak to Dark; Fire is weak to Water; Water is weak to Electric; Grass is weak to Fire; Electric is weak to Ground; Ice is weak to Fire; Ground is weak to Grass; Dark is weak to Dragon; Dragon is weak to Ice. Use the counter finder above for any Pal or boss.
How much damage does a weakness do in Palworld?
An attack against the element it beats does double damage (×2). Against the element that beats it, and against its own element, it does half (×0.5); Neutral attacks are never reduced. A move of the Pal’s own element adds 20%. What counts is the move’s element, not the Pal’s, so a Fire Pal using a Neutral move gets no Fire bonus.
How do dual-element Pals work?
Both elements count and the multipliers multiply. Strong against one and resisted by the other cancels out to normal damage; two resistances make ×0.25 (23 Pals have one, like Fuack Ignis against Fire). No Pal in 1.0.5 is weak twice to the same element, so nothing takes ×4.
What is Neutral weak to in Palworld?
Dark: Dark attacks do double damage to Neutral Pals. It is one-way: Neutral attacks do normal damage to Dark Pals, because Neutral attacks are never reduced against any element, Neutral included.
Did Palworld 1.0 change the type chart?
No. The element chart in the 1.0.5 game files is the same cycle as in early access, the +20% same-element bonus is unchanged (1.2 in the game’s settings), and the 1.0 patch notes list no change to element damage. New 1.0 Pals simply add new element pairs.
What is the best Pal against Zoe and Grizzbolt?
Grizzbolt is Electric, so Ground Pals hit it for double damage and take half from its Electric attacks. The hardest-hitting Ground Pals you can catch: Anubis, Moldron, Moldron Cryst, Aegidron. For the level 10 fight, the ones found early: Pupperai (from level 2), Gumoss (from level 2), Rushoar (from level 5), Hangyu (from level 9), Dumud (an alpha at level 14). Pick “Rayne Syndicate Boss Zoe & Grizzbolt” in the finder for the full list, with where to catch each one.
Where does this data come from?
Which element beats which, the element icons and the 20% bonus are read from the Palworld 1.0.5 game files. Palworld works out element damage in its compiled code, not in a data table, so the ×2 and ×0.5 values are the community-tested ones. Pals, stats, moves and bosses are for 1.0.5; alpha locations from our interactive map.
Palworld 1.0.5. Pal icons from Palworld, © Pocketpair, Inc. Game Hosting is not affiliated with Pocketpair.
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